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wickedsmoke

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i dont know whats going on

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love that bass

keep on going man. its very relaxing and soothing. the beginning gives me like a "bramble blast" vibe. if you're unfamiliar, its a song from an old game, and it was really nice and peaceful song. I think that sidechained sounding flute type whistle is a little too loud, i think you should blend it in to the background a little more, or have it fading in some spots and out others. i imagine can this song in a game or some other type of media with the character in some type of dream state or in a trippy drug scene maybe

Doublechindoge7 responds:

Thanks! I did use maximus on the sidechain to quieten the higher more jarring frequencies, but I understand that I need to do more...

Really nice to see someone cares enough to give structured feedback on my work already, I mean I'm only 13 and I really just do FLS when I can't be bothered to continue building levels on GD and I'm bored of everything else...

Also, my brother said it'd fit a game too, maybe if I get a proper coding software and learn how to use it (Because game design is my main ambition, believe it or not... Not music, though I do enjoy making music too...) I'll look back on this and use it for a soundtrack...

The loop transitions into itself very nicely. I really like the chord progression and the synths. Personally, I'd suggest you make the kick louder, and maybe some low end EQ adjustments on the other instruments while boosting the bass on the kick a little, to get it to stand out more, with the other drums being adjusted accordingly. You did a great job. I'd love to hear a full version.

ThePal responds:

I've started doing this on all my current projects, thanks for pointing it out!

Age 32, Male

Joined on 8/1/13

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